Force/Fighter: Skill Sim It was good, it is not anymore. Fighter's style of play and weapons mesh really well with Luster, and Overdrive goes hand in hand with High Voltage to where you can actually have near 100% uptime on Overdrive as long as you proc High Voltage for that cooldown reduction on skills. Gunblade Ability Plus makes it so that your highest stat between MEL and RNG is used for damage on Luster. The elemental bullets can store for a very long time. Double Saber: Saber Destruction (Part 1) -> (Stay Arts) Absolute Quasar -> Normal 3 Designed to be lightning AOE, does not work well. The voltage gains of Enhance Arts are boosted. The class is also very versatile, giving you many options to attack and evade. Zandis style focuses on constantly doing Move Arts and counterattacking. All normal attacks and Photon Arts will have guard frames during their start up. Though obviously you can't use Step Guard against unblockable attacks and sometimes WA counter is preferable to maintain positioning. You can also checkotherPSO2 Builds created by our team right here: Best PSO2 Builds. The next major content update in #PSO2global is almost here! Laugh at other Forces when they die when a Giga sneezed in their way. The first part shoots photon in front of you in a horizontal fan shape, the second part shoots photon around you in a horizontal disc shape. More PP means more attacks! In this mode, your Techs will be altered into three magic arrows that shoot forward parallelly, damaging a rectangular area. After that, the next time you charge up the same Tech, no PP will be costed and charge time will be shortened. All your down damage should go to Jet Intensity and Jetsweep Jolt. BoPh has the best synergy with Jet Boots due to some skills in the Phantom skill tree directly benefitting their play. Holding down the weapon action performs a series of thrusts. Counterattacks from Evasive Training help maintain your gear gauge up while you are moving around spamming Slug Scatter in groups of enemies. Upon reaching 500 Voltage you enter what is called "High Voltage" mode where the Luster receives their maximum multipliers (highest critical chance, highest damage, damage reduction, and more). By default, there are 3 primary directions S-roll can be performed; left, right, and backwards. This is your "boss that loves to stand still" combo. Gives you access to the Hunter Physique Skill. Braver/Luster: While most people would opt for the katana or the bow, if you did not like either of those two weapons for whatever reason the Stance bonuses are "general" enough that the Luster and hte Gunslash can benefit from them as well. (This is called Enhanced Arts in JP.) Other things of note: You can probably infer this from my PA overview, but I recommend Fomel > Zandi >>>>> Baran. Luster, the newest Scion Class, should be no exception, correct? Instead of counterattacking, if you have enough gear you can shrug off attacks by timing your Photon Arts with the attacks. You want to use this at 500 or higher voltage for a lower cooldown. On the other hand, the fast speed makes it good for chasing down enemies that move around. Stationary Artsare unleashed while standing still, making them the default version of the attack. I call skills that make life a little easier utility skills. We are going to continue our work on PSO2 characters to create various builds for most of the available Character combinations. Hero Skills - PSO2: Classic Guides Hero Skills Hero has a lot of points, and not that many skills to spread them around to. The newest successor class [Luster] will be releasing on September 16th. Welcome the new Scion Class: Luster and much more! You do not need to have this skill, but it is convenient. You are also immune to damage during the Leap, so this doubles as a defensive measure. Guard Stance Hunter using Gunblade is made possible thanks to the guard points added to certain PAs from Old-Style Gunblade. Hero has some skills that every Hero should be using and have on their subpallete. While Hu/Lu can pump out more damage than Te/Lu, the issue with Hunter is PP management of which it is the worst of the viable classes to subclass Luster. Gives you access to the Leaping Dodge Skill that allows you to gain verticality, which makes locking on weak spots and selecting priority targets much easier. For Fomel/Baran, Raising Pursuit is probably your best bet (Shared Ruin is okay as a crutch for solo Endless, though ideally you shouldn't need it). Like Phantom, it cannot take a subclass but it can be used as a subclass. Basically you stay at a range and constantly do Hollow Point into the Enhanced Arts version of Hollow Point or the charged weapon action. """""Melee""""" class, """""mini""""" guide. Remember to use the Quick Shoot after a Step Guard. Your first one is doing a stationary Quick Slash and four normal attacks, which will basically fill up your gear gauge and give you PP. Rod is one of the classic weapons for casters in gaming history. It's mandatory to pick all adjacent Skills including Critical Fury, Perfect Fury Bonus, Fury Stance Up, etc. cZonde summons 3 lightning, but only the last one chains but onlyhit only a single target.. Gizonde: Summon a cylinder shape around you and place the cylinder down in place. Look for the ones that go nicely together. Every 100 ticks of Voltage instantly casts Shifta/Deband. At that time, Force still struggle to deal good down damage, so pairing PF and PP Conversion is the best strategy to deal a lot of damage with the first physical down period, then the first elemental down period will trigger by these Techs. Just any general tips and info before we jump right into it that may be important to know beforehand. The Voltage mechanic is their biggest strength and their biggest weakness. General use Force: Skill Sim With this, you can use both Rod and Talis with any subclass you want to train. Odealo is a secure tradingplatform for MMO gamers. Quick Slash: After finish a Photon Art there will be a horizontal glint showing up (example picture below). There's only four so I can't really not recommend any of them. Converting a Single-Target ability into an AoE one is always great. Hope you find this guide useful! Use this Tech on single-target instead of Foie. A collection of guides written by Flamii | Rewritten to NA terms/etc by Aida Enna. You can have one main class and one sub class stance at the same time. If no direction input, a Stay Arts will be performed instead. Element for Luster only determines what style you use. Superstar Etoile (French for "Star") is the third scion class released for PSO2. Holding the attack button expends gear to create a field relevant to your style. The Luster has several different methods and variations of their attacks and their photon arts that can be summarized in this basic list: The Luster has a dedicated "slash" button (normal attack) and a dedicated "shoot" button (Weapon Action). Here are some tips for choosing what to put your points into. Successful attacks will fill the Gauge; Your Critical Rate and Melee Power will get a substantial increase, for a set time, when you perform a Counter while your Focus Gauge is maxed out. Defeating enemies fills this gauge faster. Because Usually you always pair Photon Flare and PP Conversion, you should have max PP after your PF ends. It's an energetic high speed class that freely utilizes both gun and blade of the iconic Gunslash. We will appreciate your feedback so that we can improve our content to be more suitable for beginners but also the more advanced players. Hint: you can also do this by changing to another weapon, or using any of your multi-weapon. Gotta go fast! You hold the Attack button to use Jet Intensity into Jetsweep Jolt to do a hell lot of down damage. It uses Gunblades, Gunblades, and Gunblades as it's main weapons (Noticing a pattern? Flat stats are less valuable than percentages. Luster works best by keeping up pressure to maintain a high voltage count. Each style is viable on its own. Yes, it deals good damage, but it puts you into the center of enemies. In my opinion, focusing on Photon Arts as your main source of damage is much better than focusing on your weapon action. 4. [Advances Trick: This WA has a tiny invulnerable window. You can extend without gear/focus but you'll take a damage decrease, which is pretty much a dps loss. Your normal attacks send out energy waves and all your Photon Arts gain more range. Certainly not a beginner-friendly Class, Luster seems really exciting to play as, but needs a lot of trial and error to fully enjoy him. I wrote a quick overview of Luster PAs. If you have gear, it will consume one level of gear to enhance. Repeatedly doing Brand Extension into Brand Extension as an Enhance Combo looks like the fastest way to gain a bunch of voltage at once. Barans Enhance Attack creates an area of effect that does constant damage and can inflict Bind. The pso-world thread actually covers the basic very well. Activating this again performs Luster Finish as a finisher attack. Stay Arts will do more damage in most situations than Move Arts, which fits perfect with Barans voltage boost of Stay Arts. If you have half a gauge remaining after this, you can press the Weapon Action button again (or hold it) to perform a Full Connect Attack. Quick Shoot: Right after doing an Extra Attack, using the weapon action will activate Quick Shoot. The voltage gains of Stay Arts type attacks are boosted. cGifoie: Summon a fire tornado at target (or target location in OST view). Almost every class has a stance. Techer, surprisingly enough. The Stay Arts combos in the Fomel section do comparable damage if you dont like Move Arts and reached high enough voltage already. Some of these you can only use after you reach a certain level and learn it in the skill tree. Voltage Heat Up: Increases Voltage gain per hit by +1 against a boss type enemy. Introduction. Weapon Action: Dashes slightly and shoots a burst of shots. This resource bar gives you attack and other bonuses depending on the weapon. Then prioritize other potential increases. You summon lightning that can chain up to 4 other targets plus your main one. Sorry in advanced. While in a group, you should stick to the second line and unleash your devastating Techniques on enemies, but also don't forget about the utility skills you have access to - use them to your team's advantage and you will be welcome in any party because strong DPS/Support players are the core of any organized player group. Nevertheless, it will provide a very solid base for beginners whowant to delve down the path of the Force, and help you understand the basic playstyle and principles of the Class. You can see that (at least as a sub) Phantom has a lot of skill points left to play around with, even after getting the essentials and the PP boosting skill. Also remember that every attack you do now has guard frames so you are super safe if you play patiently. Bossing: Baran style can actually play a little different because you get guard frames. This skill defines the lightning Tech playstyle. You can slot 3 of these into units, then just wear the last one as a normal ring. The thrusting weapon action move should only be used when the boss is stationary long enough for the full animation (you can get whacked out of it really easily), or if you want to burn gear right before using Luster Time. 1. The damage per second from Enhanced Arts is not that much greater because of the length they take to perform. Important note: This build idea adopts a lot from the JP version of the game and might be slightly reworked as we get to do more thorough testing for the PC version. Lets you naturally recover PP when you charge Techs. For augments, use all Tech damage that you have. Fomels Quick Shoot does a quick thrust. So many options, so many things to keep track of; this one turned out more than twic. Two down periods consumes exactly 30 seconds, which is the active time of both skills. And dont feel too stressed about forcing yourself to use Enhanced Arts. Provides a damage bonus to the main class while using Gunblade. In PSO2, weapons have a damage range. -Build created. Fore more details about Lusters Skill Tree and where to spend your precious Skill Points, make sure to check our guide here. Which Tech you use does not matter, only the element matters. Barans Quick Shoot does a quick ice shot at a target. You want to use this at 500 or higher voltage for a lower cooldown. Ahem. Killing a bunch of Bosses is the main focus, and all of them can be completed in less than an hour. This is similar to the Double Saber-Etoile's "Skip Arts" that skip parts of the photon art attack by standing still. PSO2JP players can change to the JP version of the guide by clicking here: airoh. Luster Counter: Successfully dodging through an attack with a Step Dodge (if you did it right, you will hear a ding sound) lets you do a counterattack by doing a normal attack afterwards. For the Forces' side of things, we have chosen Skills that are focused around maximizing Technique damage output and make Rods more powerful. Bits: All styles have a unique bit related skill that is activated differently. Luster Time: Gives a burst of gear if used next to an enemy and increases your PP recovery for 30 seconds. You will have an unlimited amount of PP in PSE bursts. Continuing the hold the jump button during this will auto-cast Zanverse/Megiverse depending on your health. Fomels Enhance Attack loads three spears. PP Recovery Boost: Increase natural PP recovery. Holding down the weapon action with no style fires a barrage of shots continuously. You will either not hit a weak point, or miss one or two extra hits. Technique Charge Well Up: Must have. Understanding how these classes interact and how to get the most of them is vital in becoming the . New comments cannot be posted and votes cannot be cast. When attacking those enhanced enemies (those with a stick pin into their body), use Zonde, cZonde, or cFoie to destroy the stick. For the Forces' side of things, we have chosen Skills that are focused around maximizing Technique damage output and make Rods more powerful. Most of the action and style specific skills I think will be better in a gameplay explanation instead of here, so that's where they'll go. Whoever designed this skill should drown in Rappy poop. You also reset their "Luster Will" skill upon reaching high voltage. Any style specific info I will talk about in the next section. Also makes the player invulnerable for that short time frame, hence making it a solid defensive option during this agile playstyle. September 10, 2020 Ricardo Phantasy Star Online 2. Gunner is a very aggressive Ranged Class (think Fighter with firearms) that is very fun to play, extremely dynamic and engaging, but also hard to master. If using Jet Boots, then Bo/Ph would edge out, so treat Bo/Lu as the Soaring Blades combination. Guide on the Slayer Class in Phantasy Star Online 2: New GenesisTalk in depth about the Slayer's Skill Tree, Photon Arts and Combos to help start off your jo. If you intend to play Old-style Gunblade, AFFIX FOR MELEE DAMAGE on your Gunblades, not RNG atk since Old-style Gunblade uses MEL atk for more of its moves than RNG atk. Gibarta and cGibarta: Also similar. Well, after a while of publishing this I finally recorded a clip. Mobbing: Same as Fomel, except you now have the ability to suck in enemies with your Enhanced Attack first. Soul Receptor! Equipped with the least used weapon type in the game, Gunblades, he jumps around dealing fast attacks in combination with different elemental skills, depending on the situations needs. One point into this skill makes you recover at 600% speed, while 5 points make you 700% as the main class (400% and 600% as sub). ). Luster could best be described as an elemental ninja-like fighter, with 3 different stances. Have a good day in Central City with your beloved CENTRAL girls! Using a normal attack during this time activates Quick Slash. Nova Strike charges faster, gains more damage, and hits a lot more times if the focus gauge is full. Grabbing Phantom Weapon Bonus, Phantom Time stuff and the mark accumulation stuff and you've still got 5 points left over. Disregard my brain turning off a bit on the helicopter. This part talks about Rod, Talis, and Techniques. Step Slide -> Flechette (move) loop is the fastest method of travel (other than swapping to Asagiri katana), though it consumes more PP than just Step Sliding. In this mode, ALL your Techs will be altered. Luster is released with todays Update, so go ahead and try him out, alongside his awesome-looking outfit. Sammie Pso's Translation of the Luster Explanation Video will give you an overview of what the Luster does which may seem like " a lot" to remember but it feels more intuitive than it looks. The dodge button still functions as a normal dodge. Using cylinder-type Techs like Gizonde, or items like restasigne with Resta Field, you can jump high in the air to increase its vertical area. Luster Skill Tree! Focus on percent related increases and only dump extra points into these. The bits can hit multiple enemies to regenerate PP so the PP drain is a lot more noticeable when fighting single targets. Not very useful, but better one skill point here compared to other places. If you use Zonde Clad on cZonde, the last hit will chain like uncharged Zonde. Additionally, note that your Voltage Gauge will reset if you dont attack for a while. After that, three uncharged ice Tech will inflict the second stack. Remember that percentage multipliers are always better than straight additions, so a 5% increase to something will almost always be better than doing +5 to it. Not recommend any of them hold the attack button expends gear to create field. 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Be posted and votes can not be posted and votes can not a... Will either not hit a weak Point, or using any of multi-weapon. Barans Enhance attack creates an area of effect that does constant damage and can inflict..
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