wingspan once between turns2 tbsp brown sugar calories

When the action cube reaches the far left, leave it there. A column is worth 0, 1, or 3 points, according to whether it has 0, 2, or 3 matching nests in that column, respectively. Birds that eat fish roll all dice that are not in the birdfeeder. For the end-of-round goal tile for Round 1, place the corresponding end-of-round goal scoring card beside the goal mat, with Round 1 facing up. This is covered on Page 4 of the Wingspan European Expansion rulebook. Cache 1 from the supply on this bird for each that player has. coleman research invitation to consult; wingspan once between turns. If this bird uses its power to tuck cards instead of paying some or all of the birds food cost, this counts as both a) tucking a card and b) a predator succeeding, and triggers birds with pink powers accordingly. Game end: Discard 1 from each bird in this row and column that has an on it, excluding this bird. Count the number of Duet tokens on the map in the forest. These icons refer to the direction a birds beak is pointing. Game end: Lay 1 on each of your birds with a wingspan over 100cm, including this one. Then gain 1 or lay 1 on any bird. Different versions of these words (such as rosy) all count. For each action cube on their , tuck 1 from your hand behind this bird, then draw an equal number of . Then, if you have rolled fewer than 3 times during the current activation of this power, decide whether to roll again. Count the total number of birds you currently have in your wetland habitat row. You can only gain a food if you first tuck a card from your hand. Discard all 3 face-up cards from the bird tray. Unlike human base jumpers, Flying Squirrels are able to make 180-degree turns during flight. Count the total number of eggs on birds with a cavity nest. In the digital game it obviously has to have a logical flow so it happens literally between player turns. The egg may be laid on any bird under its egg limit. Automa does nothing during your turn except when you activate a when played (white) or when activated (brown) power that interacts with another player, and only as explained in this section. Otherwise, pass the first player token When activated: Repeat a brown power on one other bird in this habitat. When activated: Look at a from the deck. Example: Gain 1 food token from a die, then you may discard 1 bird card to gain another food token from a die. You must pay the food cost of the cassowary, but not the egg cost. If the leftmost exposed wetland slot shows , you may discard 1 egg to gain one additional card. If <75cm, tuck it behind this bird. As a general rule, Wingspan pink powers increase in usefulness with increasing player counts. Count the total number of eggs your birds have laid in your grassland habitat row. The number of your played birds with a printed value of 3 or fewer points, The number of food tokens in your personal supply, The number of your played birds with a printed value over 4 points, The number of your played birds in the habitat that has the most birds in it, The number of your played birds that have brown "when activated' powers on them, The number of your played birds that have at least 1 card tucked behind them, The number of columns in which all three bird spaces are filled, The number of your played birds that have no eggs on them when this goal is scored, Count the food cost on your birds, remembering to count only 1 food for birds that have a choice in their food cost, The number of your played birds that have either no power, or a when played power. resources throughout the game. For example: Automa does not gain or use nectar. This indicates that the birds power involves drawing additional bonus cards. Do the same for the Duet map tracker card, placing it immediately to its right of the current round tracker card. Wingspan, as said on the trailer for the game, is a relaxing strategy game about birds for 1 - 5 players. Each rule entry has its own URL that you can share. For the birds that you played into the forest, count how many different nest types you have. Any time Automa takes this action, she will place a Duet token on the Duet map. Keep 1 of the cards you drew and discard the rest. Count the total number of eggs on birds with a bowl nest. That's 1 minute, 32 seconds per turn average. Look at the egg limit printed on each bird card, and count the number of birds whose egg limit is 2 or less. Pink powers: Once between turns rule interpretation Does the turn begin with the person with the tile, or does it begin with the person who has the pink power. In this example the white player placed their Duet token on a bowl nest symbol in the grassland region. Give Automarazzi 3 hoard tokens for each given and 2 hoard tokens for each other given. If you do, lay 1 on this bird. This bird eats other birds. Flocking bird powers and some predator powers allow you to tuck a card. Pay its normal food and egg cost. Wingspan actually has quite a bit of interaction: The dice you choose from the dice tower (and when you choose to reroll them), the bird cards you choose (if you take a face up card, you're taking it away from your opponents), the end-of-round goals (when playing on the green side of the goal mat), and quite a few bird cards that result in other Illustrated by Natalia Rojas, Ana Mara Martnez Jaramillo, and Beth Sobel. Pay its normal cost with a 1 discount. you spend nectar to pay for one of the action upgrades printed on your player mat (such as resetting the birdfeeder or card tray, or gaining more eggs or cards). Additional egg cost when playing a bird in this column. You may apply this power to gained before or after activating the Verditer flycatcher. Each bird counts just once, regardless of how many eggs it has. All other players draw 1 from the deck and keep it if the bird has a or in its food cost. Some bird powers refer to a player to your left or right. The additional bird must be played in a habitat specified by the copied power, if there is one. If you do, gain 1 from the birdfeeder after resetting. Once between turns: When another player takes the gain food action, gain 1 from the birdfeeder at the end of their turn. Agra. Pay the lower egg cost. However, for each card you give you must first discard one , , or . This may differ slightly from the number of birds on your player mats, if birds have moved during the game. She always gains as many tokens as possible. Yes, your pink power can activate once after your last turn. When activated: Reset the birdfeeder. When activated: Cache 1 from your supply on any bird. You must have laid an egg on another bird before you can use this power. This power can be used to tuck cards behind birds that do not usually tuck cards. If the deck of bonus cards is ever exhausted, shuffle the discards to form a new face-down deck. Multiple eggs on one bird each count. Once a food token is cached on a bird card, you cannot spend it. Once between turns: When another player takes the gain food action, if they gain any number of , also gain 1 from the supply and cache it on this card. Each of the four corners of the Duet map image shown on the Duet map tracker card contains one of the four possible icons (well, one possibility is no icon, but well treat that as an icon too). Roll dice on the table; they do not go back into the birdfeeder. When played: Lay 1 on each bird in your , including this one. Your player mat limits you to a maximum of 5 birds in each habitat. The copied power must be a brown when activated power. Score end-of-round goal. If the birdfeeder contains no , , or , you gain nothing. Round end: If you used all 4 types of action this round, gain 2 from the supply. Regular reroll rules apply whenever you have the opportunity to gain food from the birdfeeder. The player who has the most points wins. Remove a die from the birdfeeder and put it on the table. If you do, draw 4 bonus cards, keep 2, and discard the other 2. There is no limit on how many food tokens you can have by your mat or on your birds, nor is there a limit on food tokens in the supply. Mark your score on the goal board at the end of each round. To determine the habitat and type, compare the icons along the right column of the Automa card to the Duet map tracker, as follows: Only map spaces with the correct combination of type and habitat are available for her to place a Duet token. Place one of her Duet tokens on that space. When played: Copy a When Played (white) ability on 1 of your neighbors birds. Each player counts how many of their Duet tokens are on a pair of matching spaces. Example: Lay 2 eggs, then you may pay 1 food to lay another egg. When activated: Tuck a from your hand behind this bird. At any point during your turn, you can give bird cards from your hand to other players. Round end: Choose 1 other player. If there is a choice on your die face (/), choose only 1. Otherwise, pass the first player token clockwise, but Automarazzi still always goes last. Do not replace the face-up cards until end of turn. (, , and each count as a unique facecounts as its own unique face.). Do not count or . If all dice show the same face, reroll all. If not, discard it. / If they find one, they keep it, and it counts as a point at the end of the game. (Note that you will never roll more than 4 dice, because when all 5 dice are out of the birdfeeder it must reset immediately.) When activated: Discard 1 . A bird that uses its power to move into the habitat does not trigger this power. Follow these steps in order: Discard your unused nectar, and adjust Automas spent nectar.. Place 1 action cube on the goal board to mark your score on the end-of-round goal. A sequence may include two or more birds with the same wingspan. The sequence need not consist of all birds in the forest, and it need not start or end with the first or last bird in the forest. For example, Natalia has 3 eggs in her forest, 2 eggs in her grassland, and 4 eggs in her wetland habitats. If none match, Automa draws 1 and keeps it, face-down. When activated: Gain all that are in the birdfeeder. Wild () means you may use any food. Your player mat has four rows where you take actions on your turn. Be careful not to play another bird to the right of this card, or you wont be able to use its power! All other players draw 1 from the deck. When activated: Choose 1-5 birds in your . Place the Duet map tracker card immediately to its right, also with Round 1 at the top. Keep 1 bird, if there is one. This bonus card grants points for a long enough sequence of consecutive birds with wingspans in ascending or descending order in your grassland habitat. Round end powers do NOT activate once between turns (pink) powers. You may keep your hand of cards private or public throughout the game. Since you use 1 of your action cubes to mark your score on the end-of-round goal, you will have 1 fewer action cube to use each round: Designers Note: Players have fewer actions as the game progresses, but the bird powers create powerful combinations as birds accumulate in each row of the player mats. Automa needs a small area on your table for her things. Birds that eat rodents roll all dice that are not in the birdfeeder. If not, discard it. If one or more dice show a fish, take at most 1 fish token from the supply and cache it on your card. A birds egg limit is shown by the egg icons. Will all players have to have the European Expansion to be able to use it. See: Draw Bird Cards and Activate Wetland Bird Powers. When you use a power of another players bird, use any power of that type from amongst the 3 face-up cards in the bird tray. Columns with a matching pair or trio of nests. See: Lay Eggs and Activate Grassland Bird Powers. If you do, draw 2 . When played: All players draw 1 from the deck and gain 1 from the supply. Selecting dice from the birdfeeder works the same as in the base game with the following substitution on the key. Activate any brown powers on your forest birds, from right to left. Each of these tucked cards are worth 1 VP at end of game. The birds normal cost includes the egg cost of the column that you play it into. Points are only awarded to the player who contributes the most to each end-of-round goal: For example, you must have at least 1 grassland bird to score points for the most birds in the grassland habitat goal. When played: Draw the 3 face-up in the bird tray. Once between turns: When another player plays a bird, tuck a from your hand behind this bird. You lay 2 additional . Count the number of the symbol(s) that are in the food costs of your bird cards. Birds with a maximum of 6 eggs may actually lay 15 or more eggs in a year! Remember: pink powers may only be triggered once between your turns. This bird cannot be declined by the receiving player. If the wingspan of the top card in the deck is less than this bird's hunting power, tuck that card to signify that your predator hunted successfully. Nectar is already wild. Only take food to play a bird if that'll net more points than laying eggs twice. Each time, if you roll at least 1 or , cache 1 here. When activated: Discard any number of . Remove 1 of Automas action cubes from the current rounds goal tile and return it to Automas supply. Face-up cards are refilled only at the end of your turn. Birds with no egg capacity do not count towards this cardthey do not have a full nest. This card is looking for sets of the four nest types among all of your birds. Then, roll any 2 . Shuffle the bird cards and put 3 face-up in the tray. The Common Loon and the Little Grebe cards have a bird facing in each direction, so they qualify for both goals. Starting with you and proceeding clockwise, each player selects 1 of those cards and places it in their hand. Roll it up to 3 times. When played: Lay 1 on each of your birds with a nest. The types of food are: Wild: If a birds food requirement includes a wild icon, you can use any of the 5 types of food for it. It should only change value after the players turn, but instead, changes values on all other players turns. Use an action cube to mark your score on the goal. Place 1 Duet token in your player color on each of the 15 bird slots on your player mat. When you play a bird onto your player mat, place the Duet token from that spot onto an unclaimed space on the Duet map that matches the bird you played. Star nests are wild. Resolve each action icon in that section. If not, stop and return all food cached here this turn. Flock mode requires 2 simultaneous active players to speed up gameplay. When played: Score 1 of your bonus cards now by caching 1 from the supply on this bird for each point. There is no limit to how many bird cards you can give away and you may give them to any combination of other players. For example, two players tied for most nectar would each receive 3 points. This is specifically referring to birds played into the grassland habitat. Show all results: Cache 1 or 1 from the birdfeeder (if available) on this bird. Players may reset the birdfeeder if it is empty or if all dice are showing the same face. You may cache any or all of them on this bird. Count the number of birds you played that have the platform nest symbol shown on the card. This bird is able to live in a variety of habitats, and its power is to move from habitat to habitatbut only if its the last bird in that row. When activated: Look at a from the deck. If multiple players are tied for fewest birds in the forest, they all use this power. You also may choose to end the birds activation at any time to avoid the risk of failing and losing what you have gained. If a bird has the option to live in more than one type of habitat, it cannot count toward this bonus. When activated: All players gain 1 from the supply. Within the group that did not activate the power, turn order starts with the active player after they have finished their own turn. Activate any brown forest bird powers you wish, right to left. Once between turns: When another players succeeds, gain 1 from the birdfeeder. When activated: Tuck a from your hand behind this bird. This bird may copy a white when played power that lets you play an additional bird, even in a habitat other than the one in which this bird is played. This is called navigating the Duet map. A bird card can never hold more than this number of eggs. In rounds 2 and 4, everyone has an odd number of turns. You may discard bonus cards you did not draw this turn. If a power refers to a player on your left or right, use whoever is on your left or right (regardless of which group theyre in). In total, there are currently 36 teal-powered birds. The birds can be shuffled into the deck to be used as regular cards and can quickly be recognized and pulled out of the deck to use with the player guides when teaching new players. If the birdfeeder contains no invertebrate or fruit, you gain nothing. Food cached on birds does not count as part of your supply. A single star nest counts only once; it cannot be used to match 2 different kinds of nests in the same column. Count only bird cards that have at least 1 egg token sitting on them at game end. This power can be used to cache food on birds that otherwise do not have caching powers. Any active player at the table can trigger your pink powernot just players in your group. Draw the top 3 cards of the stack and set them face-up in the tray's slots so everyone can see them. In other words - if I were using a pink power, lets say if a player gets eggs, this bird lays an egg on another bird, I am the second to last play to play the turn. The Automa does not score points for her bonus card at the end of the game. The 2 players on the edges of the 4-player group will be active players on the same turn for half of their turns, which might cause issues if they are both interacting with the dice or the bird tray. reset the tray (discard all face-up cards and put out 3 new face-up cards), or, refill the tray (place new cards from the deck in any empty slots), or. Star nests count toward this goal. This temporarily adds 3 bonus cards to your hand of bonus cards, then from that hand you discard any 2 bonus cards. Birds that allow you to score or draw more bonus cards. The Great Crested Grebe card has 2 birds facing the same direction: it counts as a single card that has a bird facing left. As described on these cards, you can build a flock of a certain species by tucking cards face-down under that bird card. If not, stop and return all food cached here this turn. And yes, they can move if theyre the only bird in the row. If you do, gain 1 , , or , if there is one. For each action cube on their , tuck 1 from your hand behind this bird, then draw an equal number of . Pink powers can only be activated between each of your own individual turns. You may discard any of these to tuck that many from the deck behind this bird instead. Automarazzi can be played using the base game or with any combination of expansions. Count the number of birds you played that have the bowl nest symbol shown on the card. Keep 1 and discard the rest. For each action cube on their , lay 1 on this bird. Count all Duet tokens on spaces that have any nest symbol ( ). Discard all of the you drew for this birds activation this turn. Star nests count toward this goal. Most "When Activated" powers (brown powers) and "Once Between Turns" powers (pink powers) are at their peak at the beginning of the game and drop off substantially in . Draw bird cards equal to the number of shown on your leftmost exposed wetland slot. Each player chooses one card from this set, starting with you and passing to the left. If there are no cubes on the tile, ignore this action. When played: Discard up to 6 . If a bird has the option to live in more than one type of habitat, it cannot count toward this bonus. Expansion (requires base game) 40-70 mins Game Length 5 mins Setup Time (with base game) 1-5 Players Medium Game Weight See all purchase options Similarly, the icon that aligns with the habitat section is so she must choose a space in the forest. For any bird power or bonus card that contains a condition on wingspan, flightless birds function as wild cards. When activated: All players gain a from the supply. The next player may start their turn while you are deciding which card(s) to discard. This can be powerful for increasing your abilities in multiple habitats, and for scoring on end-of-round goals. You may place 2 Duet tokens when you play them. If you do, play 1 bird in your at its normal food cost (ignore its egg cost). If there are multiple cards with the same highest point value, it makes no difference which one the Automa keeps. You may discard at most 1 egg from a bird on your mat or 1 nectar, to draw an additional card. Food tokens are used to represent these for her; the type of food token has no significance. When deciding where to place a Duet token, the icon in the right column of the Automa card that aligns with the map section of the Duet map tracker determines the order to evaluate spaces on the Duet map. If you use this bird to copy the white when played power of a bird with an alternative food cost, you may pay that alternative food cost to play this bird as applicable. Gain the benefit of that slot. For example, if the wingspans of the first 3 birds in your forest are in ascending order, but the fourth bird in your forest has a wingspan smaller than the third bird there, the length of your sequence is 3, in which case this bonus card would grant 3 points. The other round sections are ignored. You may cache up to 2 of them on this bird. Each time, if you roll 1 , , or , cache 1 here. This is optional. When played: Draw 1 new bonus card. If you do, gain all in the birdfeeder after resetting. Look at the food cost in the upper left of the birds you have played onto your mat, and count all plus all . When activated: You may move 1 from this bird to your supply. Add 1 to your hand, tuck 1 behind this bird, and discard the rest. Count all Duet tokens on spaces that have any food symbol ( ). For example, if you need 1 fish, you could use any other 2 food tokens instead. Count the number of sets. Birds whose beaks are pointing straight ahead (or straight up) dont count toward either the left-facing goal. Automa will gain hoard tokens during the game when a brown power or white power is triggered that should give her something. Privacy Policy. Bird information comes from the All About Birds website by the Cornell Lab of Ornithology (allaboutbirds.org), the Audubon Guide to North American Birds (www.audubon.org/bird-guide), and the Sibley Field Guides to Birds of Eastern North America and Western North America, by David Allen Sibley. If you finish in 4th or 5th place, you must still place an action cube on the goal board in the space marked 0. . Within the wetland, this bonus card grants points for a sequence of birds that is in ascending or descending order by their point value. Yes. Only the section for the current round will be used. The average game lasted about two 1/2 hours. Pay its normal cost with a 1 discount. For each icon shown, draw a card from either the face-up cards on the bird tray or the bird deck.

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wingspan once between turns