Added a new section graphic to the descriptions page titled "Follow me on Twitter!". If players already installed 1.14.9, they will get a "Hank" removal error in the SMAPI console. Fixed an issue where players couldn't turn in pam's billboard quest. Purple mushrooms no longer spawn out of season. Buffed hammer damage, knock back, and defense buff. Fixed an issue where SVE mail in the collections menu displayed "???" Removed the static trees in the forest by the farm entrance. 09-19-2020: Fixed a bug where players could leave the map boundaries at the desert if using the smaller map configuration. Added new end game weapons, purchased from new vendors. Fixed Sam's 10 heart event. 09-19-2020: Fixed a bug where some players couldn't trigger Gunther's heart events. - Major file restructures within the IF2R [CP] and [TMX] folders. for the Joja route. Fixed an issue where Grandpa's fixed shed wasn't correctly patched on Grandpa's Farm if players disabled mist effects. Greenhouse Tilesheets no longer have to be manually placed to change the greenhouse and recolors for IF2R. Fixed an issue where players couldnt fish on IF2R. Luceat said: You get the recipe from Grobus. Fixed a graphical glitch with Dustys doghouse for recolor mods. Fixed an issue where Jodi walked through the wall during Sam's 2 heart event. Fixed an issue where farm buildings couldn't be placed on some tiles on IF2R. Added three new maps: Crimson Badlands, Desert Railway, and ???. !! Fixed an issue where the CJB warps to Andy's and Susan's properties had incorrect coordinates. Formatting on many messages have been fixed/adjusted to look more presentable. (optional - adds Sophia, Susan and Andy's displays). The expanded mod really adds a new element to this classic indie title. Fixed an issue where during Pierre's Tuesday schedule he would only hang out on a bridge for about 5 seconds before returning home. Changed the location of secret note #18, fixing an issue where it was unreachable and where the graphic didn't reflect the location. They can't be gifted and don't appear on the social menu. Who is Victor and Olivia? Able to stand up to the likes of its contemporaries, Stardew Valley shows players that it's more than capable of being one of the most inventive social sims indie gaming has made. 10-16-2020: Added an event for Willy that triggers at the farm when players reach level 8 fishing. This makes her the oldest marriage candidate in Stardew Valley and gives her a lot more free time. Blocked off the crop field on the Town East map until Entoarox updates Advanced Location Loader. Perfect for players who enjoy Dark Souls-like difficulty. This allows the player spouse to join in on the fun and gives access to buildings/activities. Increased puppyfish spawn rate (5% > 15%). Added same sex 10 heart event dialogue for Victor, Olivia, Sophia, and Claire. Sophia will now dance with players if married to them. Fixed a visual glitch with Leo's treehouse if players completed the community shortcuts upgrade in the mountain. Got rid of the static trees on IF2R by the farm cave and plateau. This allowed players to start the Grandpa's Shed questline on day 1, which was not an intended feature. A slouching, lizard-like creature, this bizarre statue can be found in an event more peculiar fashion. Fixed an issue where the sports drink wasn't consumed as a beverage. Log in to view your list of favourite games. Fixed a bug where Joja Mart wouldn't change into the movie theater after bundle completion. Added load commands to the SVE Content Json to load events on custom maps through CP, rather than placing them into the SDV folder. Players need to gather their items/objects from the shed or they will be lost. Fixed an issue where players couldn't plant tree seeds on several tile indexes on Grandpa's Farm. The adventurer guild has moved from Pelican Town to this new area in the mountains, an important step for a future update Added the final questline for Grandpa's Farm, triggered when players have played for at least 268 days. Restored Olivia's day 10 schedule where she purchases wine from Sophia (used to be broken). cut scene. Fixed an issue where the auto-petter wasn't sold at JojaMart upon warehouse completion. 10-18-2020: Fixed an issue where a couple adventurers glitched the fireplace + carpet when patched into the guild building. The Wizard will now let players know how many warps they can summon in their nexus when spoken to after the Enchanted Grove questline is started. Added an extra condition to Shane's seven heart event. Fixed a warp point that was missing on the beach map going to Pelican Town. Conch is now a universal neutral instead of like. Fixed an issue where Andy's 6 heart event and Marlon's graveyard event would trigger when it wasn't raining. Fixed an issue where forage spawned in out of bound areas in Pelican Town. The mine cart in the IF2R farm cave will now warp players to this new map instead of the mines. The player now "advance moves" during Sam's arcade event, streamlining the event pacing. Nothing to see here :). 09-12-2020: Fixed a bug where I accidentally removed an event trigger for Grandpa's Shed questline while fixing these above bugs. Fixed an issue where Daggerfish was missing fish pond data. A tag already exists with the provided branch name. Fixed an issue where some players couldn't purchase the Joja land expansion deed for Grandpa's Farm. Added night lights to the following buildings: bathhouse, Susan's, Sophia's, Marnie's, and Andy's. Fixed an issue where forage at the abandoned community garden didn't spawn. This adds flawless compatibility with other mods that also add custom fish. Added compatibility for the Looking For Love mod. Fixed an issue where debris in rare instances prevented initial log spawns in front of Grandpa's Shed (no IF2R and Grandpa's Farm), allowing players early access to the questline. Fixed an issue where the sea sponges shadow was rendered above it when placed in an aquarium. Makes the desert more compact, shortening the bus trip cutscene. Sophia's grange display now appears at the fair. Added a "map unlocks" guide - located in the optional download. 10-16-2020: Fixed an issue where Dusty would appear in the doghouse if other mod authors used that asset in a different map besides Pelican Town. Added a summer season override to the desert (no more winter trees, paths, etc). Removed two dozen trees from the western forest. Changed all references in events using the wizard's last name "Rasmodius" to his first name "Magnus". Download "Summit Reborn", then download V1.0.10. Added movie theater dialogue for Morgan and ???. icon if players exited to menu and returned to playing. Tailoring Mummified Frog is used in the spool of a Sewing Machine to create the Skeleton Shirt. Must be at 8 hearts. This is a configurable addition. Decreased Void Shard sale price (15000g > 10000g). 10-20-2020: Fixed an issue where Robin didn't visit players who hadn't had IF2R installed for the grandpa's shed quest line, informing them they can start the quest. 13. Fixed an issue where players couldn't trigger Marlon's sewer key event. One of these maps is called "Forest West", located west of Cindersap Forest. It brings so much life to the vanilla game that it pretty much has its own community of dedicated fans. Fixed a bug where players couldn't gift Marlon at the Winter Star festival. Fixed an issue where players couldn't put their crab pots in the water at the dock by Willy's due to locational messages taking priority. Fixed a layering issue where Gus' couch clipped into him. Fixed a hard crash with Abigail's 14 heart event. Definitely nothing like that. Removed iridium sprinklers from Sophia's ledger. Fixed an issue where Zuzu City maps didn't have the correct ambient music ques. Changed a "certain note" in Sophia's house to be more "rated PG". Fixed an issue where players couldn't interact with several trash cans in town. Fixed a bug where SVE fish didnt produce anything. 09-14-2020: Added immersive lighting to the canopy trees in the Lost Woods and IF2R. Player shadows now clip less into Shearwater Bridge when fishing. The special orders board was glitched in the year 2+ egg festival. Fixed an issue where the balanced crafting configuration required 1,000 solar essence instead of 100 to craft a mini-obelisk. Barred players from entering Sophia's Cellar due to a crash that would occur when NPC Map Locations was installed. Slightly adjusted building positions on SVE tilesheets. Fixed an issue where Pierre clipped into Caroline during community day. Slightly increased critical hit rate. It is now located by the Pelican Town community garden and connects to Shearwater Bridge. Toggling other IF2R configurations while playing on the "Sandbox" layout caused glitches. Players can get detailed information on all configurations. Fixed an issue where trees could clip into the backyard cherry blossom tree on GF. Reverted back many changes in the addition of dynamic tokens as these were breaking the Greenhouse and Farm map. Added a grange display for Susan at the Stardew Valley Fair. There's a lot of lore to discover. Sophia and the Wizard have received many new elaborate schedules. 09-23-2020: Swapped Olivia's 6 and 8 heart events. Added due to a request. village. The following SVE items are no longer mentioned in casual conversation by NPCs: Golden Ocean Flower, Void Delight, Void Shard, Void Pebble, Swirl Stone, Void Soul, Void Eel, Void Root, Daggerfish, Undeadfish, Bonefish, Radioactive Bass, Monster Fruit, Slime Berry, Monster Mushroom, Rusty Blade. Adjusted Susan's schedule. Decreased mushroom colony sale price (125g > 105g). Immersive Farm 2 Remastered (IF2R) player warnings if updating to 1.11 !!! Fixed an issue where players could clip into Leah's wind turbine in her backyard. Marlon has received a new event, taking place at the railroad when raining. Added 4 new original soundtracks: 'Enchanted Waltz', 'Ominous Cavern', 'Lament', and 'HaruhiViolinSolo'. Fixed an issue where farmhands couldn't see map patches, despite meeting the conditions. If players are updating SVE from an old previous version, you MUST remove the [ALL] SVE folder from your mod directory. 09-14-2020: Fixed a bug where players could place objects in the ruined shed, which vanish when the shed's repaired. Fixed an issue where players couldn't access the Crimson Badlands if they already received Mr. Qi's challenge letter. Fixed an issue where ??? Optimized forest crop patches, which were causing long first time loads. Changed a couple locational dialogues that weren't "SDV enough" due to requests. Fixed weapon names being displayed as numbers. Added 4 new cooking recipes (sold by Marlon, Gus, Willy, and Bear). 09-29-2020: Fixed an issue where farmhands got a black screen freeze when the host started the aurora vineyard quest line. Increased hit points and damage. COMING SOON. Fixed glitched tiles in the forest, summit, and IF2R maps. Added multiple different dialogues for them that depend on player progression. Wizard could be found outside his tower before players saw the Junimo note event. This translates to summer 17th year 3. Fixed an issue where Scarlett would tend to Andy's crops during winter. Fixed an issue where players couldn't complete Evelyn's and Pam's billboard quests. Redesigned the Aurora Vineyard interior and Clint's house interior. Victor, Olivia, Susan, and Andy's portraits + overworld sprites have received a redraws - matching ConcernedApe's art style. close. 's warp was covered with foliage during summer. Fixed an issue where conch, rafflesia, sand dollar, bearberry, and ancient fern clashed with other mods adding the same items. Nerfed the IF2R quarry ore, gem, and geode spawn rates. Karmylla now has the SVE Pelican Town map and town festival maps in her "SVE" download on her mod page. Added the Wizard as a marriage candidate. Example: Alex talks about Dusty when he's in front of him. Added an alternate layout for Immersive Farm 2 Remastered (IF2R), featuring no static fences, no pre-built shed, and dirt land instead of grass. Fixed an issue where trees could grow in SVE spouse areas on IF2R. Rebalanced weapon damage across the board. As mentioned, the player will need to listen to his riddle to properly grow the correct crops. Fixed an issue where the Grandpa's Farm "Heavy Debris" config extended the southern fence even if players toggled "Remove Fences" to true. 9 new events have been added (5 for Victor, 4 for Olivia). Changed the Adventure Guild open time from 3pm~12am to 12pm~10pm. Updated Andy's, Sophia's, and Susan's farming frame data. ^. Changed the Wizard's arctic shard dialogue if married to the player. Changed all references of Grampleton to match canon. Players can now walk behind Marlon's counter in the Adventurer Guild to gift/speak to him. 09-29-2020: Changed 'Joja Cola' from trash to and artisan good once players have completed the Joja storyline. Basic Mechanics And Getting Started In The Valley. This frog makes requests of you to grow certain crops on your farm. Consolidated all cut events in the CP SVE content json, allowing players to more easily reactivate them if they wish. Edited all locational messages to be more neutral and direct. 10-19-2020: Fixed an issue where Emily and Haley's schedule additions (1 day out of the season) didn't revert if players married Sophia. Fixed a typo with the days required for the Joja berry machine to mature (24 > 25). Willy sends a letter alerting the player when they meet the requirements. 09-25-2020: Fixed a freeze in Morris' 4 heart event at Joja mart. Increased the monster part requirements for Marlon's boat unlock. Players may remove the TMX folder from Grandpa's Farm, Grampleton Fields, and IF2R directories (but not SVE). Added a new event for Sandy. Balanced all forage locations. Players won't be placed in the path of the signpost. -Farmhands completing the aurora vineyard quest didn't take effect for the host player. Fixed an issue where Haley's house interior flooring clashed with some recolor mods. Fixed an issue where Morris offered players the farm land expansion on Grandpa's Farm even if players didn't become a Joja member. Beginner Guide: Creating a File. Please consider supporting me on Patreaon! Victor's schedule has been changed. Decreased Rusty Blade sale price (1000g > 500g). Fixed an issue where the player clipped into Penny during the main Luau event. Added a unique letter design to the player's invitation in Claire's 14 heart event. Made several changes to Kent's mature 10 heart event dialogue. Fixed an issue where farm hands couldn't enter the IF2R greenhouse in multiplayer. I forgot to put the event triggers back!). Fixed an issue where the Enchanted Grove farm warp point didn't patch on the original Immersive Farm 2 map. The Adventurer Guild is now locked until the landlslide is cleared (mines access). Added ??? Fixed an issue where the farm computer didn't detect objects outside the farm. Fixed an issue where Claire's "out of work" event had the same ID as her 12 heart part 2 event. Moved some objects around the Jenkins' Residence. Redesigned the adventurer guild boat and made it useable once conditions are met. Clownfish can now only be caught at Ginger Island. Fixed an issue where players had trouble triggering Lance's 10 heart event. Edited the eastern side of the mountain. One change being: She will now talk to Jodi and Caroline at the town plaza during summer, fall, and winter instead of just spring. on GF with the sandbox configuration. Fixed an issue where several tiles on the south east hill on IF2R clipped into trees and farm buildings. Moved the Immersive Farm 2 Remastered download to the "optional" section. Added portraits to several location messages, such as when the player pets Dusty. These have been removed. Favorite. Added six new characters: Claire, Alesia, Isaac, Camilla, Dusty and ???. Removed zanderb14's original Immersive Farm 2 tilesheet references from IF2R. Fixed an issue where the "Void Shard" wasn't removed from the players inventory if the void shard event was skipped. If players have already experienced the clearing, Susan will introduce herself immediately. Games. Added "minor" adjustments to the backwoods map. It comes with many variants, allowing players to choose the version that has their spouse! Improved animations and pacing in many events. Added a new configuration called "OlderSophiaPortraits". 10-16-2020: Shearwater bridge is no longer locked off. Increased forage spawns at Junimo Woods (10 > 20). Fixed an issue where Scarlett claimed it was a nice day during rainy weather while working at Blue Moon Vineyard. Fixed an issue where Claire's 12 heart event froze the game if triggered on the moonlight jellies festival day. Fixed an issue where players would replace the IF2R FTM pack with the default SVE pack when updating SVE. This article is part of a directory: Stardew Valley: A Complete Guide and Walkthrough.
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