doom 3 find the main portal2 tbsp brown sugar calories

Open the cabinet with the code 246. Alpha Labs - Sector 3 contains the secondary coolant control system for the molecular fuel storage compactor. Just don't let them get close. Meet your first Doom 3 imp. Search the back corner for ammo then enter the door marked garage. Find the airlock and return outside. Start back toward the freight area. Objective: Back to security checkpoint. Enter any of the following commands to toggle or activate the corresponding cheat. Return to the health station if necessary. Beware of a spider that appears behind you. Search terminal processing. Listen to the logs and read the emails. Check your PDAs for the code. Start crawling through the vent duct and receive a message from a scientist. Traverse this next chamber defeating lost souls and imps as you work to the lift on the other side. Open the bay door toward the monorail and complete the level. The arch vile stands in place presenting an inviting target. When they arrive, back up into the large chamber and deal with them first. Cross the room to the unlocked door. Cross the rock bridge and shoot the barrels next to the imp that appears. Initiate the power systemsto no avail. Back out and use your chain gun when he reaches the doorway. Find a small med kit on the left side of the path. Explore chamber 2 access and be ready for spawned monsters, which include imps and a revenant. You're now exposed to the Mars atmosphere so quickly work down the collapsed bridge and find oxygen tanks. Crush him, search for health and armor, and exit. Follow the sentry bot to the elevator that leads to the lower maintenance levels. Drop down either on each platform or straight onto the berserk to grab the power-up. Spot the cowering worker. Part 1/5: The camera fades in on the exterior of the Mars Colony Base, where a group of scientists and engineers are busily working on experiments and research projects. You can also use the larger crates in the room to quickly leap to the armor on the upper catwalk (though there's a nearby lift that will take you there directly). This section compiles map strategies for Doom 3 multiplayer. Get a really high score (upwards of 20,000) and you receive a special email. There's a zombie to the left. Late in the game, it's wise to save your soul cube to easily eliminate a hell knight. Defeat the imp and zombie in the next room. Proceed to the gallery, where giant spiders await you. Proceed until the monorail crashes. Use the computer on the other side to unlock the checkpoint. Locate the freight loader control tower to unlock the entrance to the caverns. Proceed to storage first. Unlock the secured area using this computer console. Enter the next room and approach the console. Restore power to the Delta Labs. Explore the server banks. Continue to the end and enter storage area. Instead, go through the door at the top of the stairs into the offices. Keep your distance and dodge the projectiles. Circle strafe around and avoid being in front of him. Alpha Labs - Sector 1 houses the elemental phase deconstructor and hydrocon systems, a revolutionary new technology that transforms raw materials native to Mars into useable resources. Get to the lift and ride it down. Go through the exit door into the secondary level. Ready the rocket launcher and pummel the arch vile as fast as possible. Cycle these three vents quickly. You now have clearance. Also look in a niche at the top of the curved pipe. Defeat them then enter the checkpoint and use code 571 to open the heavy weapons locker to recover a rocket launcher. Enter the examination room and defeat more zombies. Open with the code 364. Objective: Delta Power Failure. Point the rocket launcher at the ground, shoot and jump. I have to find the main Portal. Score this hidden plasma gun far before you'd get it otherwise. These PDAs look like small red tablets and they're often found--but certainly not limited to--offices on top of consoles or desks. Reach the authority systems room where you'll find a health station and some armor under the floor. You'll have to adjust your crosshairs to keep up with the creature's movements. Ascend the stairs, defeat the maggot that drops down then open the door. Defeat the creature on the catwalk as well as an imp to the left. Enter this room to discover the broken pump. Walk forward and use the health station on the left if necessary. Only top level personnel have access to the central control room and activation grid for the primary test chamber. Before entering, drop down into a niche along the right wall and find armor. Objective: Containment Chamber. Toggles on frames per second display. Defeat the imps and maggots that appear. Gather the plasma gun and ammo from the rack on the right then climb the ladder in the elevator shaft. Find the lift and use it to reach the next level. Grab some armor and health before exiting. Follow the sentry bot along the long route to the next lift. Fend them off with your shotgun while you wait for the ladder to extend. The cyberdemon will follow you. For starters, you can't use it whenever you want. Defeat the imps in the way and enter the door toward secondary levels access. In the open cavern, go right and gather ammo from the scaffolding. Exit and cross the chamber (where you saved the guy) and move through the junction. Proceed into the secondary pump room. Speak with A. Chang as you move along toward the door marked Monorail Station. Objective: Marine Comm. Do you want to transmit the signal or should you hit cancel? Enter the lift access and defeat a couple more imps. Fight a couple soldiers here. Advance to the service area and watch out for the zombie ambush. Cross the catwalk to the unlocked door and into the storage hall. Line up your chainsaw with the approaching lost soul and grind the flaming head into oblivion. Cycle through the security cameras. Some imps appear when you go inside so be careful standing around the explosive barrel. The security station includes a PDA and some health. Proceed through. This is a good way to lure armed soldiers too. The cyberdemon is massive. Return to the reactor control room. Imps populate the area so be ready for a fight. You may find some carrying flashlights, others carrying wrenches, and even some overweight zombies. It's also the room the berserk teleport transports you to. Proceed left then down to the right killing a couple zombies blocking your path. Explore the next room. Retrace your steps back to the administration lobby. There's hidden armor and ammo on this pipe. They certainly appear gruesome like zombies but they're quicker, often smarter (can perform some occasional dodging), and carry a weapon. Doom's rocket launcher: then and now. "Doom 3 Engine") to Emscripten / WebAssembly and WebGL, allowing to run games such as Doom 3 inside modern Web Browsers. You'll trigger monsters down either path. Often a single up-close blast eliminates a zombie threat, though two might be required. There's a. View the cameras (spot someone on the last one) and pick up Andrew Chin's PDA. Crawl into the vent shaft and grab the armor. As you work your way through maintenance 1, a large group of imps teleports in around you. Let's say you move into a new hall and spot an imp appear in the distance. Use the console to unlock the door and release the bridge. And of course attempt to steal that coveted megasphere! Watch out for a few guards and an imp. Battle the revenant inside the storage room. Grab Marcus' Stanton's PDA from the desk. If another player activates the chamber while you're inside, it's an instant frag. Open the secured door using your new clearance. Snag more items in the corner and find even more across the room in the lit corner. Look inside the room to find Steve Hammer's PDA for the code to the plasma storage room: 734. Cherubs arrive once all three are dead. Climb up. The console behind the desk unlocks doors and enables lights. Cross the hallway into the satellite control center. When firing at the revenant from long-range, the rockets can serve as a shield to block your attack--at least momentarily. Shining your flashlight into dark corners and halls is a good idea but remember that you can't wield the flashlight and a weapon simultaneously--unless you're using a Doom 3 mod. As you move through two, beware of the cacodemon and nearby guards. A code protects entry but you should have read about the code. Beware of imps here. Defeat a group of enemies. Turn around and battle an imp as you proceed toward the stairs; battle cacodemons and imps at the top. Reach the console and use the computer to extend the service ladder. Make your way to the third teleportation chamber. Defeat an imp and a zombie that appears behind. There's some ammo here. Utilize this bridge to rotate to several different rooms and passages. Watch the cut scene and meet your first and second hell knight. Exit the elevator and watch the cut scene. Grab Peter Raleigh's PDA and check it out. Go through the hall and leap over the floating blocks. Kill the zombie to the left in this junction hallway then enter the infirmary access on the right. Enter to find some armor and ammo, including a BFG cell. In the next hall, there's health to the left but also a demon. Battle a couple imps ahead then go to the lift on the left and proceed to the main CPU level. You can also use it as a hiding spot to kill the enemies. Use the console to unlock the freight loader. Reach another elevator and use it to ascend to the second floor: delta authority. Beware of the imp that comes in behind you. Kill it with the machinegun. Gather up nearby health and ammo before proceeding to the airlock. You can search the bathroom on the right for armor but be aware there are a guard and soldier inside. My playthrough of Doom 3 from YouTube GamingFollow on Facebook https://www.facebook.com/TeamVDashFollow on Instagram http://instagram.com/teamvassFollow . Enter the garage on your left. Kill the revenant and imp inside (a grenade works well). A panel on the floor breaks providing access to a crawl way. Ticks and imps emerge from the next junction. Some ingenuity--and box pushing--can get you inside this room and to the plasma cells. Board the monorail and approach its controls. Find your first rocket launcher on this rack. On the Doom 3's first level, look in the kitchen to find a playable video game: Super Turkey Puncher 3. In fact, it's even possible to use the chainsaw instead. Use the panel to extend the ladder and ascend. Move straight into chamber 1 control and grab Han Lee's PDA off of the desk. Keep moving backward and switch to the machine gun to defeat your pursuers. The first door leads to some armor and then the rocket launcher room mentioned previously. Access to the monorail remains lockedfor now. When done, go through the unlocked door around the right corner. The problem arises if you aren't so accurate and the creature remains alive. Grab it and the video disk then stock up on ammo. Great time for a soul cube or several BFG blasts. Sector 1 contains the power systems, energy core distribution center, and services the administrative functions of the entire Delta Complex. Return to the lobby and head for the monorail station. Resume following the bot. Back up into the hall and use your machine or chain gun from that point. Unlock the cargo lift controls at this console. Save up to use against a hell knight and you can mow down the beast in a single ammo belt. Ready your shotgun (the best close-range weapon) and fire when the z-sec enters into your line of fire. When you press the trigger, the chain gun begins to spin and moments later the weapon starts to fire. Descend the ladder and enter the control room. Battle a couple cacodemons before leaping onto the girders ahead of you. Wait until the room is blue and quickly drop to the berserk and get back out. The hell knight can toss a projectile like the imp (though with far more splash damage) and can maul you (to put it lightly) up close. A couple imps appear, including one behind you. There's a guard posted near a door to your right; can't go there yet. Defeat him with the plasma gun. The first door up the ramp leads to armor and the shotgun. Early on, you're likely stuck with the shotgun or machine gun only. Beware of a demon that appears behind you as you continue through. He offers up his PDA, which includes security codes as well as an email referencing Quake 43. Go through the door and speak with I. Sinclair. The wraith looks similar to an imp but it's hunched over its long, blade-like arms. The logs reveal the code to the storage locker inside the room--347. Go through the door and find the security station on the right. There's some plasma ammo nearby so use the plasma gun if possible. I've gotten to the decontamination chamber (the one that fails because theres some big lump of red mulch stuck before it) Any ideas? Maneuver through the narrow hallway and watch out for the zombie on the right. Sounds easy enough but during a hectic deathmatch, you're unlikely to have 30 fee seconds to pull off the maneuver completely. Jump through the broken glass and search the room for grenades, ammo, and health. Approach the door at the tunnel's end. Kill it quickly if possible and deal with the imps as they appear. Cross and enter the upper chamber. Your oxygen is running out! Crawl through the vent and drop out into the service tunnel. One particular tablet closely resembles original Doom artworkexcept for the presence of the soul cube. Spiders appear in front of you and occasionally behind you so turn around often. Defeat some maggots and imps as you make your way to the locked door. You can move around to the right to find some armor and ammo but this triggers an imp. Move to the left and use the console to open the gate. Use the console on the right to open access grate 3. Use the explosive crates if possible. Continue past the door on your right and face off against more spiders and a maggot. They'll float around the area, line up their attack, and come in with fury. Objective: Service Lift. Return to the lobby. It's a slow-moving projectile so it certainly isn't a given that the shot will connect. It's a good place for the soul cube if you've been saving it up. Defeat the hell knight in the hallway. The center of the chamber holds the invisibility power-up. Jump through and use the code 123 to open the storage locker. Cross the room and be ready to combat a trio of zombies up the stairs to the left. Use the soul cube if possible. Enter the bathroom for a good scare but beware of the imp that appears at the entrance. Recover the code to the plasma storage room by listening to Steve Hammer's audio log. Move down the opposite hall instead. A large group of monsters ambushes you on this floor. You can smack an enemy with the flashlight or switch to your fists. Objective: Retrieve Data Linker. Enter the chamber 3 terminal and keep to the left as you blast the imps that appear. Snag the keycard next to him. Walk onto the catwalk. Utilize the pillars as cover and avoid standing in front of them and taking the punishment from their projectiles. Speak with him and then follow him. Search the room for ammo and health then use the elevator. Main Objective: Gain entrance to the Alpha Labs. Open the other door into a supply room. As you move ahead and toward the corner, an imp busts out of the wall. As you approach the open doorway, beware of spiders from behind and a maggot in front. Approach the ladder at the end. Return to the lift and descend to level two. Sprint and jump to the platform and then onto the red pipe. Be ready for the lost souls that arrive when you pick up the PDA. Just remain stationary and fire the plasma gun at them. Discovering the code and opening the cabinet offers a chaingun reward. Get onto the lift and ride up. Be ready for them and eliminate with the chainsaw or other weapon. After five shots you must endure the rocket launcher's reload time in order to resume the battle. Use the console to back up files then go up the ladder in the room's back corner. Nail the giant spiders as they drop down then back up into the previous junction to get a good shot at them. Locate the vent on the right and crawl through. Grab William Banks' PDA off of the ground and prepare for battle. Search corners for more armor and ammo and use the health station before leaving. Back off and blast him with the shotgun. Explore the area (some info to download and repair guys to annoy) before moving through the door into marine command. Enter the control room on the left and use the console to replace the rod. This ladder initially jams. Watch out for the cacodemon that emerges from the right. Open the security door into the next area. Inside you'll find the PDA of Ron Ridge. Contents [ hide ] 1 Summary 1.1 Objectives 2 Characters 3 PDAs 4 Statistics 4.1 Enemies 4.2 Items 4.2.1 Starting inventory 5 Locker codes 6 Secrets 7 Trivia The rocket launcher should kill most "lesser" enemies (such as imps, soldiers, wraiths) in a single well-placed projectile. Following the reports that Ishii was last spotted in the old communications facility, Sergeant Thomas Kelly then assigns the player this assignment to locate Ishii there and bring him back unharmed. Portals allow a map to have a geometry not normally possible in a "2.5D" engine such as Doom. A cacodemon flies overhead. For instance, use against an imp on a balcony or adjacent catwalk. Defeat a couple imps and a demon along the way. and pick up Bernie Lipsitz's PDA off of the ground. Find the code online at www.martianbuddy.com. But as soon as he turns the corner, move up close and blast the imp with the shotgun. Beware of lost souls flying around this chamber. He must be stopped immediately! Use the "no clip" cheat to get a close look. The email includes a cabinet code (for cabinet #122)--538. GameSpot may get a commission from retail offers. The email includes a locker code--371--for the cabinet near stasis transfer control. Inside are the BFG 9000 and some armor. Look for opportunities to shoot an explosive barrel to cause blast damage against nearby foes. There's a computer containing some background information to peruse. Enter and use the elevator. 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doom 3 find the main portal